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Okay, I did it, I made another modlist. This time, it’s conceived for a playthrough that’s focused on LotD, but without giving up on RP elements (I know some people see doing quests and getting items as the polar opposite of roleplaying a character, however “adventure archeologist” is a perfectly valid school of character concept, isn’t it? ). While the same mods can allow for different playstyles, the aim is NOT a full-blown completionist run; instead, the list is conceived for a game where the museum gives you lots to do while still playing as a real person; someone who has needs, makes choices, talks to people, overhall has a life even outside of their job of digging up shiny lethal things. I made the list for myself (&hopefully this time I’ll also get to play the game, or, weeeeellll, so I like telling myself), however as usual I like to share it, just in case someone else could grab some idea - or give some advice. Also, as I proceeded I took a few notes on required fixes and the like. Most likely you know better, but still, just in case. So, the list... Fixes and Tweaks Here I mostly followed what most guides will tell you; I’ll copy the list just for completion (& as a memo in the event I need to build it again). {Unofficial Skyrim Special Edition Patch} {SSE Engine Fixes} {SKSE64 ini pre-download for lazy users} {(SKSE64) Havok Fix} {PrivateProfileRedirector SE} {Better Dialogue Controls} {Unofficial Material Fix} {Quest Conflict Fixes} {NPC's Run and Walk at Your Pace} {NARC Remade - No Animals Report Crimes} – in FOMOD pick patch for Immersive Horses {Weapons Armor Clothing and Clutter Fixes} {Containers and Leveled Lists Fixes - Complete Loot Overhaul} {Fuz Ro D-oh - Silent Voice} {Mannequins Stay Put} – NB check that the plugin loads after that of any house mod {PapyrusUtilSE} - NB I put it here but it must go after any mod that requires. I place it near the bottom to be sure. Utilities and Interface Again, not reinventing the wheel... {SkyUI} {More Informative Console} {Alternate Conversation Camera} – set bSwitchTarget=0 – really, focusing on your interlocutor’s face is nice, but the camera switching around every few seconds may make you dizzy {Jaxonz Positioner Converted} {A Quality World Map} General Essential Mods A few mods that extend vanilla content, fix quest timing, plus of course alternate start {Cutting Room Floor} {WARP – World Asset Recycle Project} – open in ssedit – under NPCs, find Herebane Sorenshield and flag as Unaggressive. Both CRF and WARP turn him into a psyco so you can kill him and loot him, however he’s quite strong since the beginning and can run havock and distrupt scenes. Better keep him quiet for a while! {Timing is Everything SE} {Not So Fast - Main Quest} {Not So Fast - Mage Guild} {The Choice is Yours} These four mods alone make the pacing much more sensible and let you do side quests without breaking immersion or RPing an irresponsible fool {Alternate Start} + {New Beginnings} + {Relic Hunter} Alternate Start lets you arrive in Solitude by ship as a new hireling for the museum; alternatively, the Relic Hunter addon is made on purpose for LotD and lets you skip the first quests; a few other starts could be fitting, such as being an explorer in a Dwemer ruin. Dialogue Edits Talking about revamping vanilla content, a special attention goes to dialogues. I like talkative NPCs, I want vanilla characters to be more talkative as well. {Relationship Dialogue Overhaul} {Guard Dialogue Overhaul} {More Dialogue Options} and {Misc Dialogue Edits} - these fix some dialogues that made little sense in vanilla {More to Say} extends some NPCs dialogue staying true to their character {Serana Dialogue Edits} Visual Mods Ok, as for improving the looks of the game, my picks are as follows. {performance optimized textures for SSE} {Skyrim Realistic Overhaul} {Skyrim Particle Patch} {Static Mesh Improvement Mod} {Noble Skyrim} + SMIM patch {Ruin Clutter Improved} + fixes {Rustic Clothing} {Rustic Clutter Collection} {Rustic Windows} {Rustic Soulgems} {ElSopa HD Texture Pack} {Forgotten Retext Project} {Rugnarock} {Peltapalooza} {Cathedral Weather and Season} {Cathedral Landscapes} {Luminosity} {ENB Lights} {ENB Helper SE} {A Cathedralist ENB} - EDIT: I switched to {Silent Horizons} which is less dark. I'm deactivating Depth of Field, both for performance and because the blur was too much. {DynDOLOD Resources SE} {Indistinguishable Billboards for Skyrim SE} Character Overhaul {Diversity} – NB it’ll require lots of patching, see at the end No other looks edit, Diversity handles everything. As for the kids, {Simple Children} is the best and less messy option if you want any overhaul of the little brats. Just follow the instructions carefully, including the fix for USSEP compatibility you can find in the post section. Legacy of the Dragonborn and addons I said LotD, so here we go with LotD. {Legacy of the Dragonborn} {The Seaside Library} {Moon and Star} {Moonpath to Elsweyr SSE} – I’ll give it a try for Lucien’s comments if nothing else {Skyrims Unique Treasures} {Artifacts of Skyrim} {New Treasure Hunt SSE} {Amulets of Skyrim} {Fossil Mining - with Legacy support} {Wintersun - Faiths of Skyrim} – well, it’s much more than a LotD addon, but even if you’re not playing a fervently religious character you can still collect a few shrines. I skipped a few others because of technical issues (the first Treasure Hunt), or because, hm, I’m not really interested in collecting more severed heads. The Official Patches page has the full list if one cares. Gameplay - Crafting {Complete Crafting Overhaul Remastered} {Linen Crafting Recipe} – later on there’s a mod to craft a variety of clothes; do you really want to grab all the required material from tombs? {Harvest Overhaul} to get more ingredients - Economy {Perseids Inns and Taverns - Realistic Room Rental Enhanced} – it also has a nice overhaul of the interiors - in ssedit, remove Ale and Mead Keg under Activators (they are meant for RND and don't work with iNeeds that we're using here) {Trade and Barter} {Estate Agents} – ported from LE - General traders now sell real estate deeds; it’s purely for RP purposes, because there are house mods I don’t like getting for free - Perks, Powers, Levelling {Vokrii} {Andromeda - Unique Standing Stones of Skyrim} {The Eloquent Reader} – pick the lightest version, you’re going to grab lots of books here {Train and Study} {Dragon Soul Relinquishment} – I’m not fond of the Uncapper, and getting OP by eating dragon souls is more immersive than holing up in a lab to relearn Alchemy from scratch over and over again. - Travelling {Immersive Horses} {Convenient Carriages} - Follower Management {Nether Followe Framework} – in MCM check the Ride Only option for compatibility with Immerisve Horses - Needs and Survival {iNeed Continued} – inculdes Dangerous Diseases {Frostfall} + {Campfire} + {Campfire and Frostfall - Unofficial SSE Update} {Hunterborn} {Keep It Clean - A Bathing mod} Clothes and Armor (and more merchandise) How to dress up for the adventure? A few options here. NB – some have also patches for the museum {Immersive Armor} {Cloaks of Skyrim SSE} {Treasure Hunter's Garb - Light Armor Mashup -SSE} {Morrowind Armor - Netch Leather - SSE} {Armor and Clothing Extension} {Common Clothes and Armors} - lots of clothes and armor to find in the world; since you cannot craft them, see the next entry {Common Clothes (by FranklinZunge for SSE)} grab the craftable module - NB plugin needs resaving {Morrowind Imports} – not only clothes, lots of goods from Morrowind at your favourite Dunmer shops More Magick {Apocalypse} {Summermyst} {Epic Restoration} + {Gray Zone for Epic Restoration} – ported from LE – NB not so relevant if you want to do all the possible quests. I’d rather not sell my soul to Molag, though, no matter how cool the mace would look in its display NPCs and Followers {Interesting NPCs} + {Anum La the Talkative} {Inconsequential NPCs} + CRF patch – ported from LE {Citizens of Tamriel} – in ssedit, find Anika and tag her as Essential *, lest she’s immediately killed by a ghost added by CRF* {More Racism in Windhelm} – adds a few immersive a**holes in Windhelm {Immersive Wold Encounters} {Travellers of Skyrim} A few followers especially suited for a badass scholar: {Lucien} Nanak, the historian from {Khajiit will Follow} {Lielle} – she’s the new girl in town, a mage and a passionate scholar; I haven’t tested her thoroughly yet, but what I’ve seen looks promising, so I’d like to have her on a “real” playthrough. And some others that are just good in any playthough: {Inigo} {Song of the Green} {Teldryn Serious} – not a new follower, but it gives Sero an in-depth backstory AI edits {Run For Your Lives} {AI Overhaul SSE} I regretfully removed Wet and Cold from the list because of a few concerning reports on its issues with Frostfall. Shame, the outift management was a good one. Interiors {Useleless Shop Overhaul} + patch for AI Overhaul. NB In ssedit, fix Drunken Huntsman as described in the post section of the page. {Distinct Interiors} Modular: pick Guilds, Shops, Misc – ssedit remove Belethor (Block 1, Sub Block 7) and Arcadia (4 sub 7), since USO already takes care of them {Grey Quarter Shop Displays Re-Done} – a few items clip with the Card Collector added by LotD, just disable them by console. Worth doing since it adds some ambience that was lacking. No other overhaul for the inns, Perseides' mod already does that well enough. Locations - Large Overhauls {Dawn of Skyrim (Director's Cut) SE} - ---> NEW: For compatibility with Honey Spirit, open in CK, the cell is Solitude Origin, delete the pines and the static cart next to the Winking Skeever. The trees aren't easy to pick by console later for some reason. {Expanded Towns and Cities SE Version} {Settlements Expanded} + patch for Legenday Cities - Solitude Addons (homes included) {Solitude Docks} is the Goldilock of Solitude expansions, however it needs some fixes *. That is to say:* in ssedit, find Hreira, set her Merchant and Apotechary factions rank to 0; then find Haakig, set his Merchant and Smith rank to 0. So you can trade with them (they are meant to be traders but they were bugged) not a bug, but one of the farms it adds is very close to the Seaside Library. The farm itself is okay, since the library has cows for some reason it looks like the caretaker’s home, however the rain barrel clips horribly. Open it in CK, cell -13, 28, and send it to Oblivion. I tried doing it in console/ssedit but the water was still there {Solitude Exterior Addon} – compatible with the docks, a bugfixed version can be found at {Skyrim Reborn Ultimate Location Guide} {Cake O'Clock - Hearthfire Bakery SSE} {The Honey Spirit - Liquor Shop in Solitude SSE} {Cynn's Proudspire Manor} {TheRookery} – ported from LE NB I’m aware that Enhanced Solitude adds the same shops all in one, however it adds a few other things that are IMO less good and/or not lore friendly. YMMW, worth taking a look anyway. ---> NEW Artwork to make Solitude look more capital-like: {Solitude and Temple Frescoes 2019} {Solitude Dome Paintings} and {Blue Palace Frescoes} - ported from LE. I just resaved the plugin, the loose files look okay as they are. New Locations {Oakwood} {Aurora} + Moon and Star Patch {Oakwood - Aurora Village Sign Fix} {Ashlander Camp New Zainab SSE} {Keld-Nar} {Telengard} {Legendary cities - Tes Arena - Skyrim Frontier Fortress} Other location overhauls/addons {Quaint Raven Rock - SE} {Ivarstead General Trader} {Provincial Courier Service} {Lanterns Of Skyrim II} {Drinking Fountains of Skyrim for SSE} + iNeed patch {Point The Way} Small homes {Winter Cove Moved to Winterhold} {Vellamo} – ported from LE, removed forge in ssedit for compatibility with WARP. It’s another home in Winterhold, but more importantly it adds a very small alchemy shop. The merchant’s facegen needs regenerating, in CK look for elimerchant {Greenboat Moon and Star SSE} – small boat home near Little Vivec and Aurora Hearthfire {Hearthfire Multiple Adoptions} {L. V. X Magicks - Campfire Unleashed - WILD FIRES} – my favourite mod to craft all the furniture I can think of and more. If it’s too much, {Hearthfire Extended} is a good alternative (in that case, for compatibility with the Fully Upgraded Cellar, follow the instruction on HF Extended page) {Additions to Lakeview Heljarchen and Windstad SE} – makes HF homes much more beautiful and customizable {Hearthfire Cellars Fully Upgraded} {Bedroom Doors and privacy} {Baths for Hearthfire Homes Redone} Guild Edits {Become a Bard} a must-have if you plan to even go near a musical instrument {Orlando Bardic Bits} – if you do not start as the Relic Hunter and want to bard around for a while, what about a bed at the College? Also, you can craft instruments with this mod {ESFCompanions} ported from LE. Not only you can set requirements and a different pacing to the quest, it also adds lots of (unvoiced, but nevertheless great) dialogue, giving much more depth to the characters and the guild itself {Penitus Oculatus} – I can’t find a reason to join the DB, I can’t help but detroy them even though it’s a less interesting quest. This mod adds a longer quest, radiants, more content, so the righteous option isn’t underwhelming anymore {Dawnguard - Tweaks and Enhancements} {Misc. College of Winterhold Tweaks} {Obscure's College of Winterhold} Then the Thieves Guild. Sure, a few contacts in shady places are great to find treasures that are in the hands of, huh, well, those who can’t really appreciate them;), however who wants a full-time commitment to crime? {Thieves Guild Alternate Routes - Taking Care of Business Mod} adds a less compromising way to join {No to Nocturnal} – will you really sell your soul to get the armor for your collection? If so, ignore this. If you’re not sure, having options is always good. {A Change in Managment - Seamless Transition of Guild Master to Brynjolf} – load AFTER Alternate Routes and No to Nocturnal. Let Brynjolf rule the Guild, you have better things to do Smaller Quests and Quest Edits {Missives} and {The Notice Board SE} just in case one wants more radiants. The Notice Board has also various messages, local info, etc, so you can grab some gossip out of the inn. {The Paarthurnax Dilemma} {Bring Meeko To Lod} {Innocence Lost Alternative} {Gildergreen Regrown} If you like yourself some sleuthing: {Blood on the Ice Redux SE} – Susanna does not need to die! {College of Winterhold The Missing Apprentices Quest Fix}+ {Finding Velehk Sain} {Finding Derkeethus} {Finding Helgi and Laelette} If you need a few quest marks: {Stackable Stones of Barenziah with Optional Quest Markers} {Jiub's Opus} And then patches. All the patches. Of course {Legacy of the Dragonborn Patches}, but also {Kryptopyr Patch Hub}, {QUASIPC}, {Umgak's Vokrii Compatibility Patch} etc. Whatever Loot reminds you, actually. NB QUASIPIC patches for Diversity won’t be selectable in the current version, most likely because they relied on some older edition. Since there are several mods that edited the same characters for different purposes, I filtered everything in ssedit and spent some good hours of my weekend patching everything. At the end a couple of Companions still required their FaceGen regenerated, but other than that all looked fine. I think a smashed patch could handle it too, but I wanted to see directly what was going on, and also apparently I had time to waste. ----> NEW: a few things that should go in the patch - by all means not exhaustive, but here's a few things that should override other options (as for the technical how-to, I followed this guide). - appearance from Diversity - AI packages from AI Overhaul - AI packages from Convenient Carriages if available (the mod adds a nice lifelike routine to the drivers) - Armor fron Netch Leather when available - perks, combat style etc (basically everything but looks and packages) from ESF Companions when available (keep the AI Overhaul packages, though, as ESF Companions does not to much on that side) - anything other than looks from Teldryn Serious - the mod turns some Solstheim NPC from random commoner to serious badass since it suits the adventure; if AI Overhaul makes them Cowardly, it shouldn't apply anymore - items from Estate Agents for the General Merchants (the bashed patch does not pick them up since they're added to the character and not to the list) - if you're using the Solstheim patch for Missives, copy the additional factions from there If in the end you still see a darkface or two, the CK can take care of it. As for locations: the one thing patch-requiring that I had noticed is a landscape conflict between Convenient Carriages and Winter Cove Moved to Winterhold. You can just put Convenient Carriages lower in your load order, but you loot tends to disagree so you'll need to fix it every time. What I did was finding the conflicting area, copying the Convenient Carriages landscape as override in the patch, the adding Winter Cove Moved to Winterhold as a Master to the patch, so it doesn't slip up. It'll leave a couple of trees near the house slightly floating, but it's easy to delete them/move them down with jaxonz positioner, and the alternative is a hole of nothingness in the street near the carriage which is objectively worse.

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